

New: Texture Map conversions now has the option to remove trailing GUID strings from texture maps names (this is particularly for Forza import because the swatchbin filenames often include a long GUID string).Įnhanced: Forza Apex/FH3 The use of ‘#’ has been removed from imported materials and texture map names.Įnhanced: Forza Apex/FH3 The positioning of wheels, rotors and calipers improved.Įnhanced: Forza Apex/FH3 LOD handling improved.Įnhanced: Forza Apex/FH3 LOD revised material detection, resulting in higher material resolution.Įnhanced: Tools->Split Objects The objects created are smaller with less vertices.Įnhanced: Tools->Texture Browser->Batch Convert. The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures. New: Export FBX includes option to copy textures to the same folder as the FBX. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE. New: Export Collada has option to copy textures to the same folder as the exported. New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max. New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported. New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps OBJ import could not import quoted texture map names.įix: TDU Import would corrupt some meshes. Decompress individual or folder tree of ERP archives.Įnhanced: Added rF2 shader “car body paint with damage”.įix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing.įix: Models with deeply nested objects could crash 3DSimED.įix: Wavefront.

New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. This allows individual models to be imported but requires game ERP archives to be decompressed. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models.
